Self-taught Environment Artist with 4 years of professional AAA development experience.
Co-Founder of RealBiomes.com with the goal of delivering the highest quality natural biomes to the Unreal Engine Marketplace.
A 2 man start-up with the goal of delivering the highest quality natural biomes to the Unreal Engine Marketplace.
Environment Artist working on various projects at Crytek, including Hunt: Showdown, Neon Noir (tech demo), The Climb for Occulus Quest and more.
I did freelance work for X1 Software on an unannounced project. I was in charge of creating assets required by me, which included lowpoly props, vegetation and weapons.