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CDK Assets

A collection of most of the smaller assets i worked on for CDK project that is meant to replace woodlands as demonstration level for CRYENGINE. Most of the props were created in 3ds Max and textured in Substance Painter.

Lead Artist: Stefan Heinrich, Tom Deerberg
Environment Art Team: Björn Wimar, Jan Tverdik, Ronny Mühle, Per Bellersen, Zhimiao Chen, Johan Størkersen
Props Team: Ron Fröhlich, Matthias Wagner, Maren Gerbach, Max Bassendowski
Lighting: Lars Hofrichter
VFX: Viktor Ikkes

ground cover

ground cover

vine modules

vine modules

vine "prefabs" (groups) examples

vine "prefabs" (groups) examples

edge modules

edge modules

modular transformer boxes

modular transformer boxes

rollup gate

rollup gate

cables set

cables set

cables set

cables set

spotlight

spotlight

chairs

chairs

switchbox

switchbox