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Neon Noir RayTracing demo

I was put on this project a bit later than the rest, tasked with creating most of the buildings you can see in the demo. My goal was to create multiple modular building sets and blending modules as well as material variations for each modular set to allow me to quickly make a broad range of rough and chaotic city blocks.

It was a bit tricky to work with at times due to various shader incompatibilities with RayTracing. The deadline was quite tight and i was unable to work on it as much as i wanted/needed but end results were pretty solid thanks to our great team.

Environment Art: Bjoern Wimar, Johan Storkersen
Props: Ron Froelich, Matthias Wagner, Max Bassendowski
Lighting: Lars Hofrichter
VFX: Viktor Ikkes
Cinematic Designer: Emil Nweje
Additional Concept Art: Ina Koos
Logo : Denzel Henderson

NEON NOIR: Real-Time Ray Traced Reflections - Achieved With CRYENGINE

Quick diorama i created for fun.

Quick diorama i created for fun.